And many of us would have come across some meta references in pop culture like in the Matrix, Ready Player One or Tron, so the basics of the concept aren't that unfamiliar after all. This idea has been around for a while, or at least since Neal Stephenson coined the term metaverse in his 1992 dystopian novel 'Snow Crash' (to be fair, he has distanced himself from any metaverse plans). The metaverse has several major advantages over what you're currently getting for your screen time (been doing a lot of that lately? we're guilty of that, too), so it all boils down to incorporating your day-to-day activities into a highly interactive platform that lets you get more done in one single place. Instead of staring at a screen like you do now, in a metaverse you'll be able to be inside all your online experiences, like shopping, meeting friends and family, going to a concert and even getting official paperwork done. There can be several virtual worlds inside a metaverse, where people can engage in a wide range of activities that are the result of a mix between physical and digital. Let's keep it simple then a metaverse is a shared virtual space that is hyper realistic, immersive and interactive thanks to the use of augmented reality (AR) and virtual reality (VR) technology. We can all agree that there's been plenty of yada yada, but at the end of the day would you be able to explain to your grandpa over Sunday roast what a metaverse really is? Since we're talking about something that doesn't exist yet, it can get confusing. For starters, defining the metaverse is a big ask.
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